Comment on Netflix developing over 10 games in-house currently
Mojojojo1993@lemmy.world 11 months agoBut it did I work. I used it. Many other used it. It was cloud gaming. What hadn’t been accomplished before.
That was an issue. However many companies aren’t profitable in their first few years. The toll out was a complete mess. Also as stated they chose wrong. I get why they picked murica. Infrastructure was always going to be an issue but that’s not where you get people looking to save money and not buy a console. Third world would have been the sweet spot. A rig they can play red dead for pennies.
They opened it up to phones and with Enough bandwidth you could play games you’d never manage before.
Yes but long run. Nobody thought Google was going to saunter in and beat the big Bois. Takes time to build a playerbase get the product actually working and improve it. None of that happened in first year.
HeavyRaptor@lemmy.zip 11 months ago
I don’t think 3rd world countries would have the Internet infrastructure for wide spread adoption of cloud gaming. Also it’s not like they were giving the games away, those were full-price titles on stadia. Even if there was a demand for something like this you want to deploy you product first in countries with as much disposable income as possible. If people can’t afford the prices how are you going to make money? (not just in the first few years, but ever) In the end someone has to pay for the servers and GPUs.
Mojojojo1993@lemmy.world 11 months ago
They don’t have as good as first but they do obviously have some capacity. Plus you can use data. Obviously very expensive using data but you save not buying the console. It’s still where I think Google should have pushed. America didn’t want or need stadia. Same with Europe.
The games were discounted and you got free games in the paid tier. 10er a month for games. Not the worst deal.
Which is where they went wrong. They didn’t get the numbers as people already had gaming units that were better and faster… the issue