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Throbbing_Banjo@midwest.social 10 months agoIt’s really not that grindy. There are multiple different endings, and if you want what most consider to be the best/must complete ending you’ll be playing for a while, but then then you don’t really need to spend any time xp milling
Malix@sopuli.xyz 10 months ago
Game length isn’t an issue. It’s mostly a question about meaningful content to me.
I really wouldn’t like to do same thing over and over (eg. Kill 100 of x, or whatever). But it’s a wishy-washy distinction since I do enjoy diablo-like arpgs too. So… :D
But I take this game is more about story than combat mechanics… Is it? But there probably is quite a bit of combat regardless.
sugar_in_your_tea@sh.itjust.works 10 months ago
Combat mechanics are pretty important to the game, but it’s not all that grindy. It’s not like FF where you may need to grind encounters a bit if you were a bit too efficient getting to the next area. You can also avoid most fights on the over world if you’re just backtracking for some reason.
I played about half of the game or so and bailed when I got frustrated with a boss fight (Magus) and thought I would need to grind. But after complaining online and getting helpful responses, I think it was probably a skill issue. I have very little tolerance for grinding and thoroughly enjoyed the first half of the game and intend to play it again sometime.
I haven’t played a ton of JRPGs (see grinding comment), but it plays like a typical JRPG game in combat mechanics (cooldown instead of turn based, but otherwise similar) and has a similar amount of grinding as Ys Origin (I think I needed to grind for <5 min like twice in the entire game). It’s really well designed to avoid it, and while combat is a central part of the game, you’re not forced to go through waves of easy encounters.