Yes, I’m sure that will stop it
Comment on Steam Workshop Has added support for paid mods
Goronmon@lemmy.world 11 months agoIn addition, mods always end up in a situation where someone’s work was stolen, which no one cares about when it’s free. Everyone’s just using everyone else’s stuff because it’s all working to make a better ecosystem
Taken from creations.bethesda.net/en/…/bethesdagamestudios
Creations can range anywhere from simple cosmetics or gameplay tweaks to entire new quests and encounters - it’s up to what you can conjure! Our internal document available to Verified Creators has some specifics, but in general:
Creations must be standalone, so it cannot depend on other community releases, free or paid. Creations must be all-new to qualify for release. You cannot re-purpose older releases – or work by other authors, unless contracted.
echo64@lemmy.world 11 months ago
BURN@lemmy.world 11 months ago
Yeah, that’s sure stopped content mods being ripped off and reuploaded to paid platforms.
This happens every time someone tries paid mods. Someone rips somebody else’s work and profits from it.
Goronmon@lemmy.world 11 months ago
Might not stop it, but having an approval process for developers and clear rules will make it harder.
BURN@lemmy.world 11 months ago
They’ve had those before and it hasn’t worked. Maybe I’m just cynical, but I’ve never seen an official supported modding marketplace exist without a significant number of free mods being sold as paid by not the original developer
Goronmon@lemmy.world 11 months ago
Which games has this been a problem for?
echo64@lemmy.world 11 months ago
so, it won’t.
reference: every single marketplace that lets anyone upload things that in some way drives revenue back, from app stores, to youtube, to music platforms.