Comment on Real quick question about the "break"
crashfrog@lemm.ee 11 months ago(however, I don’t get why more loops and ifs makes a function harder to test, I’m just going to trust you and that I’ll find out later.
Well, it’s fairly easy to explain - each branching statement in your function doubles the number of discrete paths through the code. If there’s one if
statement, there’s two paths through the code. (The one where the if
predicate is True, and the one where it isn’t.) If there’s two if
statements, there’s four paths through the code. If there’s three if
statements, there’s eight paths through the code.
In order to test a function completely, you have to test every possible path through the code. If you used three if
statements, that means you have to devise and write eight tests just for the different code paths, plus testing various exceptional cases of the function’s input (“what if all inputs are 0”, “what if all inputs are null”, “what if the integer is a string”, etc.) That’s a lot of tests! You might even have to write tests for exceptional cases combined with different code paths, so now you’re writing eight times the number of tests you otherwise would have had to.
Whereas if your function doesn’t branch at all, there’s only one path through the code to have to test. That’s a lot fewer tests which means you’ll probably actually write them instead of saying “well, it looks like it works, I won’t spend the time on tests right now.” Which is how bugs make it all the way through to the end of the project.
UnRelatedBurner@sh.itjust.works 11 months ago
Thanks, it makes sense. I just don’t yet see how I’d reduce the number of ifs*, but I guess it’s a case by case thing.
if x % 2 == 0
?crashfrog@lemm.ee 11 months ago
What would be an example where you need different logic based on a number’s parity? Why wouldn’t you write logic that ignores the number’s parity?
Part of getting better as a programmer is realizing which stuff doesn’t matter, and writing less code, as a result.
UnRelatedBurner@sh.itjust.works 11 months ago
oh, okay, I hear you. Thanks
crashfrog@lemm.ee 11 months ago
Good luck