Comment on Why is anti-cheat always client-side?

<- View Parent
LordOfTheChia@lemmy.world ⁨6⁩ ⁨months⁩ ago

Also, server side anti-cheat computation costs the gaming company money.

Though you’d think some forms of cheating would be computationally inexpensive to detect, like teleporting and such.

source
Sort:hotnewtop