I think you misunderstood me, I meant that most games will handle the bullet simulation on the server, but you no longer have to pre aim because of lag compensation.
Comment on Why is anti-cheat always client-side?
the_of_and_a_to@lemmy.world 11 months ago[deleted]
boletus@sh.itjust.works 11 months ago
JeffKerman1999@sopuli.xyz 11 months ago
But if you overcompensate because of lag, the local machine will tell the server you missed all the shots…