Comment on Why is anti-cheat always client-side?
JeffKerman1999@sopuli.xyz 11 months agoI remember a long time ago it was on the server side that the hits were registered not on the client side. It had a funny feeling because you would have to shoot where the target was going towards instead of shooting where the target was. And that was done with 24 players in a server
boletus@sh.itjust.works 11 months ago
This is still the case for most games. Games have just gotten better lag compensation methods.
the_of_and_a_to@lemmy.world 11 months ago
JeffKerman1999@sopuli.xyz 11 months ago
But if you overcompensate because of lag, the local machine will tell the server you missed all the shots…
boletus@sh.itjust.works 11 months ago
I think you misunderstood me, I meant that most games will handle the bullet simulation on the server, but you no longer have to pre aim because of lag compensation.