Comment on Yeah, but...
The publishers did.
Not as much as if there was no rental business. It was bad for them, Nintendo even tried to stop blockbuster from renting their games. They weren’t designing games thinking about the rentals.
What is funny is that we remember Nintendo still. NEC’s TurboGrafx -16 failed because you couldn’t rent games.
The lion king monkey puzzle was made for the rental market.
Made for the rental market?
It was hard so it would suck for people who rented the game. Developers and publishers didn’t get a cut for each rental.
A game you can compete in one sitting is not a game you’ll rent for a long time.
panchzila@lemmy.world 11 months ago
Not as much as if there was no rental business. It was bad for them, Nintendo even tried to stop blockbuster from renting their games. They weren’t designing games thinking about the rentals.
teamevil@lemmy.world 11 months ago
What is funny is that we remember Nintendo still. NEC’s TurboGrafx -16 failed because you couldn’t rent games.
GeneralEmergency@lemmy.world 11 months ago
The lion king monkey puzzle was made for the rental market.
panchzila@lemmy.world 11 months ago
Made for the rental market?
It was hard so it would suck for people who rented the game. Developers and publishers didn’t get a cut for each rental.
GeneralEmergency@lemmy.world 11 months ago
A game you can compete in one sitting is not a game you’ll rent for a long time.