I can definitely understand that. I think my complaint in more about the fact that all these big empty planets exist in the game, but there’s no reason to go there. How about adding another dozen artifacts and making the player search around the planet for them (land vehicles would be nice here). Or have a few crashed ships where you can scavenge epic weapons or ship upgrades, if you find them.
There’s so much they could have done while still keeping the “empty” atmosphere. It kind of feels like the added so many planets just to make the map bigger.
schmidtster@lemmy.world 1 year ago
It wouldn’t feel as empty or as “realistic” if there was remnants of civilization everywhere. I don’t entirely agree with it either, but that’s their vision. Some people will enjoy the ambiance while others want little cookies everywhere.
ericbomb@lemmy.world 1 year ago
I mean every planet has something interesting or unique about it.
Could look for signs of water, of extinct life, try to find the cause of weird rock formations. Prospect for rare materials.
Like we do with every planet atm irl.
corroded@lemmy.world 1 year ago
That’s fair. I also just realized that the game is set just a few hundred years after the invention of interstellar travel. It wouldn’t exactly be realistic to have stuff everywhere. Even real human civilizations on Earth still have areas of untouched land.
schmidtster@lemmy.world 1 year ago
I’m sure they could have figured out something lore wise to make it more interesting, but than they would be going against their vision unfortunately.
I was hoping this game would have better space battles myself.
wildginger@lemmy.myserv.one 1 year ago
Sucks that making the game fun and engaging was contrary to the vision, but I dont find that defense overly compelling.
If it was a quick 1-6 hour max art game? Maybe. But for a bethesda game billed as having thousands of hours of content and “the last game you will ever need” style marketing? Probably not a good idea for that to have been the products vision.