Comment on Report: Unity's Runtime Fee quietly gave exemptions in launch rush

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beefcat@lemmy.world ⁨1⁩ ⁨year⁩ ago

i don’t think unreal is under the same pressure for three reasons:

  1. they already have a reasonable revenue sharing model. they make a lot more per licensee than unity does because they take a cut of your sales rather than charging a per-engineer license for the dev kit.

  2. epic’s headcount is not nearly as horrendously bloated.

  3. the company is still privately owned with Tim Sweeney the majority owner.

points 1 and 2 mean epic is actually profitable, and has been for decades at this point. meanwhile, the publicly traded unity has struggled to break even for most of its existence

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