Comment on [deleted]
Tb0n3@sh.itjust.works 1 year agoWindows has DLLs. I think OP is asking how big it would be if everything were statically linked or didn’t use linked libraries. Like every single thing was a flatpak.
Comment on [deleted]
Tb0n3@sh.itjust.works 1 year agoWindows has DLLs. I think OP is asking how big it would be if everything were statically linked or didn’t use linked libraries. Like every single thing was a flatpak.
echo64@lemmy.world 1 year ago
Yeah, this is what windows and osx do. Two games/apps don’t share the same dlls. The os can do some stuff to reduce memory footprint if they do, but it requires them to be the same version, effectively the same dll.
Generally apps on windows and osx do not share libraries between apps, they ship the libraries they need and run them.
Tb0n3@sh.itjust.works 1 year ago
Some do, but there absolutely system wide libraries installed from things like dotnet, and included in the system. Just like with Linux though some software was built against an old incompatible library and has to include it, or has its own proprietary ones.
echo64@lemmy.world 1 year ago
You’re presenting it like most libraries an application will use are system libraries, and a few exceptional cases they will bundle a dll. This is absolutely not the case, the vast majority of libraries are bundled.