Comment on xEdit for Starfield Progress is proving ... challenging?
tal@lemmy.today 1 year ago
Maybe just up and ask Bethesda for docs, even if they’re on a best-effort basis and not guaranteed to be complete? I mean, Bethesda derives benefit from the mods. They have, in the last, done at least some limited collaboration with people who build framework tools for modding (like giving early access to releases to the Address Library guy for Fallout 4 to help speed up updating mods). I doubt that they have anything there that could be considered a trade secret or some competitive advantage. And worst they can say is “sorry, but no”.
c0c0c0@lemmy.world 1 year ago
BGS seems to have some kinda weird “arms-length” relationship with the modding community. Like, they know who the SFSE guys are, but they never coordinate patch releases with them so that they aren’t mad-rushing to modify the extender to keep everyone’s modded games from crashing. I dunno - maybe there are some sort of legal ramifications at work here. Like, if they help the modders, they become responsible for what gets modded. Or something. I’m just speculating.
It’s kinda funny though. Here we are playing one of BGS’s least buggy releases in history, and now it’s just looking like they swept all the code debt under the carpet and plan on fixing it all “next year”.
Zahille7@lemmy.world 1 year ago
I’d honestly be willing to bet that it’s some kind of legal thing.
Slightly relevant story: there’s a hat company that I really like that make funky designs each week, so I emailed them with a couple ideas for a theme. Their reply was an immediate no, but with the explanation that if they were to actually take the idea and run with it, then it could open the possibility of getting sued over IP.