Comment on The Best Graphics In 1994? Exploring Weird Spaces in Lightscape
Eldritch@piefed.world 1 week agoSoftware of that vintage is notoriously bespoke and painful. Especially on niche platforms. It might make blender seem easy. Which BTW what is your pain point? Godot I’ve been wanting to learn etc. But blender is a prime tool to use with it. I have a decent grasp of the basics when it comes to blender, 30 years of experience.
insomniac_lemon@lemmy.cafe 1 week ago
Just never clicked with me, I guess. The workflow/layout, how certain things like modifiers often create mesh errors.
I mean Blender is perfectly fine for my uses, but I started with Maya (many years ago) and I think I preferred how that did things (and most things being nodes, though TBF I haven’t looked into Blender’s geometry nodes). Admittedly I also can’t deal with Maya’s bloat (or cost), and even the pre-Autodesk Linux version seem to be more data than modern Blender.
I also like some of the older tech like vertex colors and NURBS. Those aren’t impossible with Blender either, though certainly don’t seem top-drawer. For VC it takes a bit of setup (create it, materials, get it rendering properly in viewport shading modes) but the startup file helps with that… though I’m also relying on that for an ordered/set-width color palette, so I’m not sure if there’s an easy way to change that in already saved files (and actually changing the vertex colors of the object is another, since it isn’t just a color index that can be updated).