Sorry, I’d still rather have paid voice actors, a script, and continuity with NPCs. I could see llm dialog going real weird and breaking my immersion very quickly.
Plus on the game making side, making that dialog might be fun for people, so why take that away?
BananaIsABerry@lemmy.zip 5 hours ago
Totally agree, but I think we’re talking ideal, perfect case here. The llm would need to be really tight so that the things you’re mentioning don’t happen.
Also, there’s simply not an unlimited amount of time and money when it comes to game development. You could write hundreds, even thousands of throwaway lines for minor interactions but that pales in comparison to those things being totally generated on context alone.
agent_nycto@lemmy.world 3 hours ago
I wasn’t talking about an idealized reality, but if we are …
I still want voice acting done by people getting paid to write and speak in my games, even if LLMs were perfect and didn’t have the environmental, economic and artistic flaws they have now.