Comment on I've had enough shimmying along ledges and squeezing through cracks sideways to last me a lifetime
Gwyntale@lemmy.world 23 hours agoConsoles tend to be backwards compatible to an extend and often even come with an inbuilt emulator for older games. You can play the first Zelda on the Switch.
Bloodborne had load times up to a minute on vanilla PS4, around 25 sec on PS4 Pro and around 15 sec on PS5.
Imagine they had you squeeze through a gap for 60 seconds to hide that load. Even a 30 second squeeze would have handicapped both Pro and PS5.
teawrecks@sopuli.xyz 21 hours ago
Hah well luckily I’ve never seen anything close to a 60 gap squeeze. But if the game is half decent, then there is story being conveyed during that time, not just the shimmy. TLOU has a few sections where you’re squeezing through a cramped wall that most certainly hides loading, but at the same time your character is hiding from an enemy, or some emotion other than bordom is trying to be conveyed.
Obviously I’m not arguing in favor of slow shimmies, I just think the better, well funded devs with the resources often come up with much more immersive excuses for hiding the loading. So at the end of the day, we’re just asking the overworked, under funded, possibly less skilled devs, who are often already crunching for a due date, to also think about how their game will run on hypothetical bandwidths of future hypothetical hardware. That’d be nice, but if they had that time, then they’d just spend it making the experience less boring on current hardware.
Gwyntale@lemmy.world 20 hours ago
Agreed