Comment on I've had enough shimmying along ledges and squeezing through cracks sideways to last me a lifetime
tuckerm@feddit.online 1 day ago
My theory is that today’s load times are the Xbox 360 era of graphics. Wait let me explain.
When the 360/PS3 came out, graphics were suddenly really good. But the industry didn’t just want really good graphics, they wanted cinematic photorealism right now and the 360/PS3 weren’t good enough for that.
So, we got many games in that generation full of brown filters, blurring, lens flares, and bloom effects in order to hide the fact that games still had visible polygons. They looked worse for it.
Today, load times are pretty small. But the industry wants load times to be non-existent right now, so they’re using all of these scripted sequences to hide it. I suspect that, in hindsight, people will say that a lot of games from this generation had poor level design because of it. I definitely think that a lot of 360 games look bad because of their “cinematic” visual effects.
captain_aggravated@sh.itjust.works 11 hours ago
The earliest game I remember hiding loading screens was Wind Waker on the Gamecube. It’s the entire reason the game was set on an ocean, they could load and unload assets between islands while the player is in control sailing.