Comment on What does DLSS do, and what's up with DLSS 5?
snooggums@piefed.world 13 hours agoThey don’t run better though. DLSS just makes fake frames based in guesses which looks like it is running better.
It is the same basic premise as LLM slop, it looks like something despite not actually being that thing.
BallShapedMan@lemmy.world 13 hours ago
Frame Gen makes fake frames. Standard dlss does no such thing which is what the question was. It uses temporal upscaling. Not the same thing.
howrar@lemmy.ca 12 hours ago
Upscaling = artificially increasing the sampling rate through some sort of inter/extrapolation.
Temporal = it’s happening on the temporal axis.
Samples on the temporal axis are frames.
Therefore, temporal upscaling = artificially sampling more frames = frame gen?
BallShapedMan@lemmy.world 11 hours ago
No, that’s like saying TAA is frame gen.
Using temporal data to upscale is different than inserting frames that weren’t there to begin with.
howrar@lemmy.ca 11 hours ago
TAA as in temporal anti-aliasing? Is that not frame generation? It’s interpolating between frames to create a frame that wasn’t previously there. Just like how spatial anti-aliasing generates pixels that weren’t previously there.
I think maybe we have a different idea of what “generation” means. I’m guessing your idea of “generation” is when it surpasses some threshold of information added through the process.
snooggums@piefed.world 13 hours ago
The early versions only did upscaling, but we are in the current day where DLSS does fake frame gen to increase fps on top of upscaling.
BallShapedMan@lemmy.world 13 hours ago
Only if it’s turned on. I have yet to see a game that forces it. You get to pick if it’s on or not.
You sound like you have never used a modern nVidia card. Not a slam, just saying it you had one you’d know it’s optional.
snooggums@piefed.world 11 hours ago
Keep moving those goalposts.