Would you concede that there is a difference between an hobbyist making minor adjustments to a image and a multibillion-dollar company that’s promoting a solution that effectively replaces the entire image with a new a one and that creating a ecosystem depentend on such a solution may go the same way PhysX did?
Comment on Nvidia Announces DLSS 5, and it adds... An AI slop filter over your game
Cruel@programming.dev 4 days agoNot true at all. Have you not seen all the NES emulators that apply anti-aliasing or other modern graphics techniques to old NES games? Completely changes the dev’s vision. You need to disable them.
Or you can just realize that modern devs are working with FSR/DLSS and tweaking it how they want. Just like they been doing with anti-aliasing. They can literally mask portions of the scene so DLSS 5 doesn’t apply to it.
Now, many games they showcased likely didn’t put much effort into tweaking their performance for DLSS 5 since it’s new and they didn’t get the chance, but newer games will use it. It’s not like raytracing and pathtracing just enhance whatever GPU driver devs want it to. The devs can control it.
Luccus@feddit.org 4 days ago
Cruel@programming.dev 3 days ago
Perhaps, but most people won’t even use it for quite a while. And AMD may not even do something similar. I don’t think people are going to become dependent on it any more than raytracing which I barely use even with my 5070 Ti.
sakuraba@lemmy.ml 4 days ago
oh yeah let me apply antialiasing to my NES game!
are you for real? these are just algorithmic filters applied to an image
and don’t get me started on your last paragraph, full of bs they needed ANOTHER 5090 just to apply DLSS 5 to it, what makes you think it is different than ray tracing?