Comment on Nvidia Announces DLSS 5, and it adds... An AI slop filter over your game

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TheObviousSolution@lemmy.ca ⁨2⁩ ⁨days⁩ ago

…nvidia.com/…/nvidia-dlss-5-delivers-ai-powered-b…

DLSS 5 introduces a real-time neural rendering model that infuses pixels with photoreal lighting and materials. Bridging the divide between rendering and reality, DLSS 5 empowers game developers to deliver a new level of photoreal computer graphics previously only achieved in Hollywood visual effects.

DLSS 5 takes a game’s color and motion vectors for each frame as input, and uses an AI model to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame. DLSS 5 runs in real time at up to 4K resolution for smooth, interactive gameplay.

At most it’s texture generation, but if Jensen already identified it as generative AI, I’m not sure why they would then go and lie about it only affecting lighting and material at the pixel level.

It’s image generation just like the prototypes that converted your drawings into “realistic” image are.

This it is not, and if Jensen hadn’t referred to as generative AI, I would still think it’s just an evolution of what DLSS had been doing, except expanded to lighting and materials.

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