Comment on Nvidia Announces DLSS 5, and it adds... An AI slop filter over your game
ColeSloth@discuss.tchncs.de 3 days agoI look at the face and see one image that looks like a face from a game 5 years ago, and another that looks like that face became an actual person. You couldn’t make it look like an actual person without changing some of the details from the original.
Plus, if you don’t like it, it’s 1 click away from just turning dlss off.
AmbitiousProcess@piefed.social 3 days ago
I think it could have at least done without literally plumping up her lips and changing their shape, don’t you?
image
Sure, it looks more realistic, but it still alters how the character is intended to look within the game’s environment and story.
Hell, even the entire environment just… gets brighter. You can genuinely just see more in the shadows, fog becomes less apparent, etc. This, again, alters the original artistic intent, and changes how the game appears and plays relative to the original.
I am upset because:
I am not upset because I think I personally can’t disable it. I don’t believe the world revolves around me, so I don’t judge something’s effects solely on how it will affect me and only me.
Just like motion smoothing, this will just be widespread, enabled by default, and something that claims to make things look “better”, while producing odd visual artifacts and an uncanny valley effect that many people won’t realize the root cause of, and will perpetually have a worse gaming experience from as a result. That is why I believe this is a problem.
ColeSloth@discuss.tchncs.de 3 days ago
I could agree, but who says that devs won’t take advantage of this once it’s in widespread use, and unlike motion sensing, PC gamers are very used to adjusting their settings to get the fps and look that they want. I can’t even think of a PC game where one of the first things I did wasn’t to go muck around in the graphics settings.