Comment on Nvidia Announces DLSS 5, and it adds... An AI slop filter over your game
heavyboots@lemmy.ml 14 hours agoCurrent DLSS intent: We can only render this at like 720p with enough frames, so let’s do that and use AI anti-aliasing tricks so that when we present it at 4k, none of the jaggies are visible on-screen like they would be with raw 720p upscaling.
DLSS5 intent: Using our pile of stolen artwork neural net that we can now render at 60fps+ let’s “reimagine” the entire look of the game as we present it on screen, even if it was already running at 4k just fine.
zaphod@sopuli.xyz 13 hours ago
Ideally you’d have a DLSS-like system trained specifically trained for only one game instead of a general system. Then you can train it on 4k with highest settings and you should get something that doesn’t mess with the style of the game.
slybebop@sh.itjust.works 11 hours ago
You’re describing what DLSS 1.0 was I believe
zaphod@sopuli.xyz 1 hour ago
Yeah, but they did that for like two games.
heavyboots@lemmy.ml 13 hours ago
Yep. Maybe it could actually be “modules” that the individual devs submit with their game, essentially.