Comment on Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'

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eupraxia@lemmy.blahaj.zone ⁨4⁩ ⁨days⁩ ago

Yea, this is common practice and most of the time you never hear about it, especially if a game is canceled before announcement. Last project I worked on, we couldn’t even take screenshots for our portfolios after it was canceled. Leading to most everyone on the team having a two-year gap where they did great work and had absolutely nothing to show for it.

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