Yeah, I’ve heard they manage XR now, though it was fairly bare bones last time I checked.
I can’t say if it’s on the same level of what the industry would like to have though. I’d like to use Godot more, though I’m stuck with Unity in my job, mostly because switching engines doesn’t make sense at this point.
But I would consider Godot for any new project and definitely recommend everyone else to do the same.
Carrot@lemmy.today 20 hours ago
The only missing ones these days are consoles, since they have proprietary codebases that Godot doesn’t support. There are companies/tools you can pay for to port them over, but those are really expensive ($800/year for the most popular one)