Cyberpunk 2077 has an option specifically for streamers to not play music in that touchy area. I know project red is big but not quite as big as those other guys, and even they had a mind to protect themselves and other public personalities.
Comment on Valve Sued By The Performing Rights Society Over Music Rights in Games Valve Doesn’t Make or Own
Tilgare@lemmy.world 10 hours ago
This whole thing is utter bullshit. It sounds like the game studios DO have a license, and they’re claiming that Steam does not but should. Because you can’t tell me that Microslop, EA, and Rockstar, three ENORMOUS giants in the gaming industry, have willingly opened themselves up to litigation by not licensing music in their games, something they’ve been making for decades. Why are they entitled to a license from the developer AND a license from the shop selling it? Of course, they’re not, but let’s hope this doesn’t set precedent that says they are.
YiddishMcSquidish@lemmy.today 9 hours ago
Atherel@lemmy.dbzer0.com 8 hours ago
That’s because your Stream/Video on Youtube/Twitch/Whatever will be deleted and your account flagged if the algorithm detects copyright protected audio in it.
owsei@programming.dev 8 hours ago
IIRC it’s because the streamer can’t play the music to people, since they don’t have the license for that, the game has the license to play the music, not the streamer.
Trainguyrom@reddthat.com 5 hours ago
Streamer mode is typically for one of two usecases:
- The streamer plays their own music, so being able to silence all game music simplifies things
- The game might contain copyrighted music by known artists, which can trigger automated enforcement. In most jurisdictions music used in a game is fine to stream/record because it’s covered by the developer’s/distributor’s license, but that doesn’t stop overzealous rights holders from placing bogus claims that can muck up your revenue, so it’s easier to just not play music that you don’t yourself have license to play
YiddishMcSquidish@lemmy.today 7 hours ago
That makes sense.
theterrasque@infosec.pub 6 hours ago
Next logical step would be to sue producers of radios, speakers, headphones and so on, I assume. Their devices “perform” the music, after all.
And then they can sue hospitals for helping bringing new ears into the world.
Tilgare@lemmy.world 5 hours ago
Love this. If the dev needs a license to play it, Steam needs a license to sell it, is it really much different for them to then sue owners for not purchasing a license to listen?
jalkasieni@sopuli.xyz 4 hours ago
You joke, but this is actually how it works in places. As recently as 2015 we paid some % of all storage media sales (think HDDs, nvmes, flash drives, anything that can hold data really) to our RIAA equivalent to ”compensate for private copying”. Now it’s now longer baked into the prices, but they are paid directly by the government, as in through taxation.