AFAIK most of them are salespeople.
Comment on Epic Games is reportedly laying off around 900 employees | Said to be roughly 16% of its workforce.
SeeJayEmm@lemmy.procrastinati.org 1 year agoI have a hard time wrapping my brain around it taking 7700 people to create a game engine. But I’m not in that industry and have no idea what’s involved.
anlumo@lemmy.world 1 year ago
scarabic@lemmy.world 1 year ago
An engine is not just a kernel of 3 dimensionality logic and lighting principles. Engines are there to speed the development of games, and so are composed of lots of tooling and infrastructure for game developers to use. I’ll bet the core technology engineers and testers number 2000 and the rest are researchers, customer relations people, advertising, marketing, sales, lawyers, international market specialists, website managers, HR, corpdev (large deals / mergers) and of course the management layer. Really a lot of large corporations need a lot of the same apparatus. It would be great if you could find out, company by company, how many people it takes to actually build the product but the total number has to do with how many it takes to run the business.
SeeJayEmm@lemmy.procrastinati.org 1 year ago
It’s hard for me to wrap my brain around since I’ve never worked in an org that large. Even when I works at a large company my org was small compared to that.
filcuk@lemmy.zip 1 year ago
Me neither, but iirc Valve has 300 employees total. It seems massively out of proportion.
SMT42@lemmy.world 1 year ago
Yeah like Twitter had 7500+ employees before Elon went and fired 90% of them. Sure the site is worse off for it, but it still runs. Clearly most of that 90% were nonessential to the function of the company.
A lot of these tech companies are bloated like that