Comment on Xbox’s leadership shift proves it: the gamer era is over, AI runs the show now
Abundance114@lemmy.world 1 week agowell. The console network fees fund infrastructure
I mean where they spend the money is irrelevant. If I rob you, is it suddenly okay if I spend your money responsibly? No.
PC has had online multiplayer since the creation of the internet, and PC did it without ever having a fee on top of internet access.
I would also argue that playstation plus membership fees, with all their millions of dollars, have not created a better environment than what available on PC for free, so…
EncryptKeeper@lemmy.world 1 week ago
So it’s ok to pay money for infrastructure for your car to use, but when you have to pay for the infrastructure for your video games it’s robbery? Now I feel like you’re the one being arbitrary.
This tells me you weren’t around for the early days of PC gaming. On the contrary, PC gaming went through a couple phases when it came to online multiplayer. Early multiplayer games often didn’t have matchmaking or dedicated server discovery at all, then there was the Gamespy era where a bunch of games delegated their multiplayer matchmaking to a third party with limited functionality and ads unless you paid a premium subscription.
It was the game consoles that really fixed multiplayer early on with their party systems that persisted outside of each game.
Abundance114@lemmy.world 1 week ago
We already discussed this. The Playstation Plus subscription isnt paying for internet infrastructure. PC has no monthly fee, and it’s infrastructure is exactly the same.
Oh I was… So Xbox game pass released in 2002, PlayStation followed much later in 2010.
In 2002 Warcraft 3’s multiplayer was fine. In 2002 Battlefield 1942 was fine; It was a good as Halo’s multiplayer, which somehow ALSO had fine multiplayer at release in 2001 despite the subscription service for multiplayer not until a year after the game had already launched.
Even if I gave you that, the subscription “fee” isn’t what fixed multiplayer design, that was fixed by… Game developers.
EncryptKeeper@lemmy.world 1 week ago
It is. The party system, voice chat services, and the ability to join on or invite friends in a universal way regardless of the game without having to make an account for that game all requires expensive infrastructure and manpower to build and maintain.
Xbox GamePass released in 2017 and has nothing to do with multiplayer. The multiplayer service Xbox live released in 2002 and PlayStation followed in 2006. You’re not beating the allegations.
Game developers were uninvolved in the fix for multiplayer design. Game developers are unsurprisingly, only involved in the development of their game. The reliable third party social systems were designed by engineers at Xbox and Sony, and on the PC side at Valve.
Abundance114@lemmy.world 1 week ago
Yeah sorry, what is this… Like the third time I’ve stated this? PC did all of the things you’re claiming without an extra subscription fee. Sure, maybe Xbox took some subscription fees and funded infrastructure, that’s not my point. My point is they didn’t need to, as evidenced by someone else who did the exact same thing without the subscription model.
Playstation and Xbox, as a publicly traded hardware and software company, are much more pressured to discover and capture extraneous revenue sources; and the vast majority of the subscription income went to investors.