Comment on Today is the 40th Anniversay of Zelda!
thethrilloftime69@feddit.online 1 week ago
I wasn’t old enough to have played the OG Zelda when it launched, but I recently played it. It is still an unbelievable masterpiece to this day. It accomplishes things that Zeldas that came after didn’t. It’s my second favorite Zelda of all time.
ApollosArrow@lemmy.world 1 week ago
Rare to see it being the favorite for someone who has only recently played it!
thethrilloftime69@feddit.online 1 week ago
The series become increasingly linear starting with Zelda 2 until BOTW. The first game hides a bunch of stuff in the world and then gives you clues to find them and you can tackle them in any order you figure out the puzzles in. The wizards and witches give you cryptic hints, whereas the later games are just straight up like “hey go here, touch this item to this thing”. It’s super liberating to live and die by my own intuition.
ApollosArrow@lemmy.world 1 week ago
I think the argument was that having it be linear allowed for better puzzles since you’d progressively need more items per dungeon. I think they kept the freedom more on the handheld games than the main 3D ones. If memory serves, you could do most of the dark world dungeons in any order, in A Link to the Past as well as a Link Between Worlds. Echoes of Wisdom recently also gave some ability to choose dungeons. I’m curious what the future holds post TotK.