And yet I tend to like most games that fall into the “rouge lite” category. It feels too broad and yet also seems to work to classify games.
I think it may just be a bit like “RPG” or “Action” that are actually very wide categories that now have a lot of subcategories to help better explain them.
tomi000@lemmy.world 22 hours ago
Combos are one specific element in a game, roguelite is the basic concept the game is built on. Also since when are genres very specific? Rocket League and Mario Tennis are both Sports games.
kip@piefed.zip 21 hours ago
i think i agree with this which means i only dislike roguelite as a top level category. in your mario tennis example it might go something like
sports ¬ tennis ¬ arcade (as opposed to simulation)
a mario tennis where it would be practically impossible to win a randomly generated tournament without grinding out some progression would be
sports ¬ tennis ¬ roguelite
my_hat_stinks@programming.dev 13 hours ago
I think the issue you’re having is that you’re treating them as categories and subcategories, like most things it’s never that clean. It makes much more sense if you treat them as unordered tags. Arcade isn’t a subcategory of tennis.
Say for instance you had a multiplayer racing simulator game, you could categorise that as multiplayer > racing > sim, but if you have a similar singleplayer game you have single player > racing > sim so clearly those aren’t just subcategories of single/multiplayer.
You could try sim > racing > multiplayer, but what about your city building sims? Now it’s your middle category that didn’t work right.
If they’re independent tags sim, racing, multiplayer you can change any one of them independently. If any one tag changes that changes how the game is played.
kip@piefed.zip 3 hours ago
this makes sense, appreciate the perspective