Comment on VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

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lloram239@feddit.de ⁨1⁩ ⁨year⁩ ago

The reason the Quest can’t secure content is the content doesn’t sell.

Meta spends enough money on VR to make a new GTAV or Cyberpunk-level AAA game happen once a week. If it sells or not is irrelevant when the company making VR is already not only willing, but actively burning, that amount of money. The issue is that Meta is neither interested in games nor are they interested in PC support. So little to nothing of that money flows in either direction and the games look mediocre as a result.

Making profit from selling games is something you can worry about once VR is popular, but to get VR popular you have to have great games first. And of course they wouldn’t even need to spend that much, porting existing games into VR can be done for cheap as numerous mods demonstrate, but that’s an avenue that they barely touch too (RE4 and that GTA:SA port we haven’t heard from in two years).

And nobody wants to use VR as a monitor, either.

Nobody wants to do that because all VR headsets currently on the marked are garbage for that use case. BigScreenBeyond gets closest, but still falls short. On top of that the whole “desktop-in-VR” software is garbage too. Everybody just puts 2D windows into 3D space and gave up. There are no GUI toolkits that take advantage of the fact that VR is 3D, there is no way to have multiple-3D apps run side by side, pass-through mode still sucks, etc.

Apple actually spend effort on making 2D apps in VR work. Nobody else in the industry did that, so of course nobody wants to do that right now. That will change once VisionPro is out if people that tried it are to be believed.

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