Comment on VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

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treadful@lemmy.zip ⁨1⁩ ⁨year⁩ ago

IMO, the biggest limitations are the fact that it’s not quite there yet for resolution/graphics, and the devices are still a bit oppressive. If I could read text in VR and the goggles weren’t much more than my prescription glasses, I’d be using it a lot more. Would be cool to even just get rid of monitors and have all my workspaces VR.

But now, I have to don this unwieldy wired thing on my head, fiddle around for the wands blindly, and everything is kinda fuzzy. It’s an exhausting experience.

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