Comment on Meta progression in roguelites was fun for a while, but it's starting to feel unrewarding
essell@lemmy.world 5 hours ago
For a while, meta progression felt like a clever way to keep games fresh. You’d unlock new gear, perks, or passive bonuses between runs, and that sense of forward motion made failure feel productive.
Sounds like regular progression?
HuntressHimbo@lemmy.zip 4 hours ago
Sort of. Roguelike’s defining feature as a genre is the reset of all player progression between runs, and the random generation of the runs themselves. Basic progression is transitory, so a name for progression that goes outside the runs and doesn’t reset is useful