It’s more nuanced than that.
Choosing not to release on Steam isn’t easy because it’s not a balanced market, at all. It’s trying to release a Disney-style animated movie, but only in adult theatres.
Steam is the 900-pound gorilla. Yes, they have a good interface, but they take a ludicrous portion of game revenue. Epic has a shit interface, but they take well-under half of the fees Steammdoes for the same game.
Gabe is not your friend. He’s a billionaire yacht-collector. Half-Life 2 wasn’t designed to be a great game. It was designed to launch a digital storefront that allowed Valve to rake in 30% of all revenue for games sold on the platform - which is often a larger percentage than is paid to the actual people making the games.
Why are we defending a system where the fucking checkout system is valued as much as the people making the games?
mnemonicmonkeys@sh.itjust.works 1 day ago
It’s not Steam’s fault that the majority of the competition sucks ass.
It’s a standard cut for online storefronts, even today. And they even reduce their once game sales hit certain mile stones. It gets down to around 20%. The only reason anyone talks about it is because Tim Swiney harps on it nonstop because he wants to be the one with the monopoly