Comment on Ubisoft target audience when they play a good game

cybernihongo@reddthat.com ⁨3⁩ ⁨days⁩ ago

I played this game twice, and tried to get to the end twice, and in both times I just WALKED AWAY. The original was actually playable and beatable in comparison.

One moment it’s a shooter, then it becomes a driving game, then it becomes one of the earliest walking sims with long stretches of nothing, then a horror game, then a tactical shooter, and it wasn’t good at any of them - it was all just cobbled together. Valve would have had a much better game if they sold just Ravenholm.

And by this point in time I can’t help but think the funny letter G guy is just a Mary Sue to glue the game together with very little character or substance besides “man in black”.

I firmly believe the only reason this game is “beloved” is the same reason that iPhones sell just because of the logo of the company that made them. (And also because of this game every fucking company that breathes has an online DRM launcher)

Fear by Monolith and its expansions on the other hand, they were so much better despite the aiming system being unintuitive in comparison to HL the 2. Everything just clicks. I just loved Fear. But I’m sure this won’t save me from “Ubisoft target audience” allegations.

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