It should help since they’ll be able to hire more people to work on the project. Something badly needed dwith Godot is a proper testing workflow. They currently rely on the community to report bugs, and that’s just not an efficient workforce. Also doesn’t cover all the possible edge cases.
Comment on Godot Engine hits over 50K euros per month in funding
kryllic@programming.dev 1 year ago
Awesome! Hope they’ll be able to work on the backlog of promised features more instead of kicking them down the road to the next version.
NocturnalMorning@lemmy.world 1 year ago
darreninthenet@sh.itjust.works 1 year ago
Playing devil’s advocate, I’d argue the in the wild community testing is more likely to uncover an edge case that the formal testing didn’t envisage…? 🤷🏻♂️
NocturnalMorning@lemmy.world 1 year ago
I think we need both. You can never have too much test coverage.
GuilhermePelayo@slrpnk.net 1 year ago
I’m with you on that. I feel like open source is the best possible way to security audit and test issues. As any issue will be out there to see, most proprietary code ends ups being years of duct tape which wouldn’t fly if a large community of different backgrounds took a look at the code
Afiefh@lemmy.world 1 year ago
To be fair, every single project regardless of proprietary or open source has a backlog like that. It’s just that open source projects show the backlog and don’t have marketing people telling what is and is not in the backlog.