Comment on Rainbow Six Siege ravaged by massive server breach that gave its players billions of paid currency for free

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pirateKaiser@sh.itjust.works ⁨19⁩ ⁨hours⁩ ago

Wow didn’t have the same problem. In 2006 you didn’t have instant microtransactions, which in turn unlock in game currency, which then can be spent. This is a chain of events which would normally be handled by an event database if it were to be made easy to roll back. You can imagine it working much like a ctrl+z undo, it’s a stack of events which is deterministic and can be played back, forward or from a specific time. In theory you would identify the malicious transactions, roll back the actual database and then replay without them. Why they don’t do it? This is an incredible amount of overhead engineering with no value to be sold to the VPs of the company/project leads. It’s basically insurance for an edge case. It would also cost them much more money/server resources in addition to the traditional database they also have to run in parallel for all other functionality. It’s such a hard sell for a company who’s only interest is the bottom line.

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