Comment on Sony's Naughty Dog Studio Orders Employee Overtime on ‘Intergalactic’

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MurrayL@lemmy.world ⁨2⁩ ⁨days⁩ ago

I don’t think that’s necessarily a bad take, but it’s worth pointing out that lots of games miss internal deadlines and waste time ‘spinning their wheels’ but still turn out good or even great. The difference is that you don’t usually hear about it, whereas here some of the team are obviously pissed enough about the crunch that they went to the press.

Crunch is always bad and is an indication of poor project management, but issues with scope or major reworks aren’t always a death knell either.

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