Comment on Sony's Naughty Dog Studio Orders Employee Overtime on ‘Intergalactic’
MurrayL@lemmy.world 2 days agoI don’t think that’s necessarily a bad take, but it’s worth pointing out that lots of games miss internal deadlines and waste time ‘spinning their wheels’ but still turn out good or even great. The difference is that you don’t usually hear about it, whereas here some of the team are obviously pissed enough about the crunch that they went to the press.
Crunch is always bad and is an indication of poor project management, but issues with scope or major reworks aren’t always a death knell either.
RightHandOfIkaros@lemmy.world 2 days ago
Of course there are always exceptions, but I don’t count on news like this to mean that this project will be the exception.
Metroid Prime and Halo 2 both had excessive crunch and both turned out great, obviously. In Metroid Prime’s case, a management change seemed to fix it in the long term. In Halo’s case, Bungie just embraced the suck I guess, since they wtill wanted to make Halo 3.
Regardless, these were exceptions to the rule, and I would never expect a project to be an exception, personally.