Yeah, what a silly sequence they force. And then you think you have the design down but just change a hab type and the doors and ladders all move, like wtf!
Comment on After 70 hours, I cheated myself rich
the_frumious_bandersnatch@programming.dev 1 year ago
I need a way to “preview” the interior of the new ship without having to confirm everything, walk back to my ship, then walk back to the mechanic when it’s inevitably not what I want.
aesopjah@lemm.ee 1 year ago
Chailles@lemmy.world 1 year ago
I think the idea behind it is so that players don’t have to awkwardly place doors or hatches manually. I wish the option for it existed though. Also stairs.
A_Random_Idiot@lemmy.world 1 year ago
I’d rather awkwardly place doors and ladders, than have something out of MC Eshers darkest nightmares for a ship interior.
CMLVI@kbin.social 1 year ago
I literally spent 5 hours and 600k credits making a ship. Thank God I liked it, cause I had 9k credits left afterwards...I still need to fuck with the layout of the rooms, cause it's kinda maze-y, but it's easy enough.
FuglyDuck@lemmy.world 1 year ago
I’d love for a module in game that creates the ladders and hatches and stuff. slap it on a node, it doesn’t take up space so the next hab connects just fine, but it defines that point as the ladder/airlock/interior door/ open passage between habs.