Assuming 5% of buyers leave a review, that would be 20,000 in sales. At a net unit revenue of $10 (after Steam’s cut and the payment processor), that would be $200 K net revenue.
A unit revenue of $10 means your product is going for ~15 base price. I don’t know about you, but I rarely buy stuff above $10 anymore. So like the other guy said, you’re looking at like half of that based on people buying during sales.
justdaveisfine@piefed.social 6 days ago
An unfortunate ‘secret’ for most indie titles is that the vast majority of their sales are on discount, usually during launch or one of the big week long sales. Not a lot of people buy indie games at full sticker price unless its a pretty high quality title.
So your $200K net revenue would be at absolute max, but is realistically ~50-80% of that.
Agent_Karyo@piefed.world 6 days ago
That’s fair. A blended net revenue per unit figure of $10 might actually be high.