And honestly lightweight neural nets can make for some interesting enemy behavior as well. I’ve seen a couple games using that and wouldn’t be surprised if it caught on in the future.
Comment on Indie game developers have a new sales pitch: being ‘AI free’
nogooduser@lemmy.world 20 hours agoWe used to call the code that determined NPC behaviour AI.
It wasn’t AI as we know it now but it was intended to give vaguely realistic behaviour (such as taking a sensible route from A to B).
pennomi@lemmy.world 18 hours ago
4am@lemmy.zip 19 hours ago
Used to?