Used to?
Comment on Indie game developers have a new sales pitch: being ‘AI free’
nogooduser@lemmy.world 4 months agoWe used to call the code that determined NPC behaviour AI.
It wasn’t AI as we know it now but it was intended to give vaguely realistic behaviour (such as taking a sensible route from A to B).
4am@lemmy.zip 4 months ago
yermaw@sh.itjust.works 4 months ago
Lol gramps here thinks bots are AI skullemoji skullemoji bro
pennomi@lemmy.world 4 months ago
And honestly lightweight neural nets can make for some interesting enemy behavior as well. I’ve seen a couple games using that and wouldn’t be surprised if it caught on in the future.