Comment on Death Stranding: The journey actually matters
BreakerSwitch@lemmy.world 1 week ago
Yeah I think the goal of the game was “make a single player game that makes the player feel as though the are collaborating to build something bigger” and I strongly experienced that feeling. Using tools left by other players, looking for places I could place tools for others to use that didn’t have an easy traversal option otherwise, especially the big projects like bridges and roads, which gain a lot of their required resources from others, felt like I was helping build back a world to make it better for everyone. That success, saying “we want the player to feel x emotion” and succeeding in that goal? That’s art. The soundtrack is outstanding as well.