Comment on 3rd-person shooters optimized for controllers?
tal@lemmy.today 3 weeks agoI think that it’s the other way around — he’s fine with using a controller, is unhappy with the mouse.
Though if someone does want to play first-person shooters on a gamepad, I understand — I’ve never done it myself, that the preferred route by people really serious about the gamepad is the gyro-using flick stick. I understand that Steam Input plus appropriate configuration can provide support for it to games that don’t natively support it, and the WP article says that there’s some kind of direct support that went into Steam Input a few years back that I hadn’t been aware of.
Romkslrqusz@lemmy.zip 3 weeks ago
My line of thinking is that games optimized for controllers will usually have sticky aim or aim assist, whereas those that maybe lack controller support won’t necessarily have those features.
Gyro adds that last little bit of precision that could potentially bridge the gap
Rooster326@programming.dev 3 weeks ago
Depends on the system sometimes.
A chunk of games will have be on multiple systems, and some form of aim assist but for reasons unknown only allow aim assist on console. It’s kind of frustrating becahse they allow PCs to use controllers. And I am talking single player only games as well…
Romkslrqusz@lemmy.zip 3 weeks ago
I seem to recall one of the early cross-platform competitive multiplayer games having full controller aim assist on PC, they had to dial it back because players were figuring out how to combine it with mouse input and ending up with such a massive advantage that console players were disabling crossplay.
tal@lemmy.today 3 weeks ago
Oh, gotcha, good point.