There are hints of the cult of Bhaal and Gortash taking over all over acts 1 and 2. I just found a note in act 1 in the entry to the zent basement talking about Gortash. The goblins talk about their 3 leaders, and you quickly understand that they’re not the goblin, the drow and the hobgoblin.
Ketheric was merely the first step, and saving the duke comes in act 3. There are many pathes to save him or not. Really that’s not railroad that’s happening, that’s vilains having more in their bag that you’d hope for.
These are good vilains, and it is a good story. Far better than a story that doesn’t move forward and has its vilains protected by scenarium.
fushuan@lemm.ee 1 year ago
I’m telling this because I assume you have finished the game: Gortash is related to Karlach’s backstory so you can get some hints from before, and Orin is related to Dark Urge’s backstory so yeah, same.
Brunbrun6766@lemmy.world 1 year ago
See that’s an issue, I didn’t use karlach and I didn’t play dark urge so I didn’t get any of that
scholar@lemmy.world 1 year ago
That’s not an issue, that’s an rpg: the ability to make different choices (informed and uninformed) leads to different experiences and different events each with knockon effects for thr story. It’s only a problem if the game isn’t clever enough to account for all of the different things you’ve done.
monkey@lemmy.world 1 year ago
IIRC you also hear about Gortash from Councilor Florrick in the Last Light Inn. She says she’s going to ask him for help against Ketheric.
I also remember reading about Gortash and Orin while rummaging through Ketheric’s things in Moonrise. They definitely were not featured prominently but they were hinted at if you go looking!
bouh@lemmy.world 1 year ago
You have pictures and visions of the 3 leaders from the goblins. In the ruined town and in the goblin fortress. They are hints for gortash and orin in various other places too.