Comment on Crimson Fleet Captain ship

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FuglyDuck@lemmy.world ⁨1⁩ ⁨year⁩ ago

it’s just a path-finding algo. It takes the first solution it finds that doesn’t include loops. Which, if there’s more than one solution (lets say you stack 2x1’s on top of each other,) it’s going to be mostly random as to which solution it finds.

which is why I want a module that behaves a bit like the equipment plate. The equipment plate converts connection nodes that don’t normally accept weapons to a weapons mount, it doesn’t take up any space like other modules would. Such a module could be used to tell the game to slap in whatever kind of door or hatch goes on that connection; including the ability to specify an open passage or what kind of door.

Such a change would allow us to create pathing options that actually make sense to us as individuals rather than the veritable maze it takes to get through now.

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