Comment on Subnautica 2 and InZoi publishers announce voluntary layoff program "amid the era of AI transformation"

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massive_bereavement@fedia.io ⁨2⁩ ⁨days⁩ ago

I was thinking what is the key difference that made BZ less enjoyable that the first game: I think it's the fact that in the first game the player is a clueless fragile thing thrown in a hostile and alien world with frightening creatures and a large degree of freedom when dealing with advancing the game or just playing it as a sandbox.
The fact that there were clues spread out in the ocean and it was my choice if I wanted to pursue them first or build some vehicle or base, felt like I had a lot of agency. Plus, moving towards a new biome was always very tense as I had no clue what was waiting there.

Because BZ has a better structured story, I often felt forced to follow the beats that it was demanding, but also I think the key issue was that I knew Subnautica so well, all the dread, mystery and sense of wonder was no longer there.

At the end of the day I enjoyed Below Zero, but I wanted to repeat my Subnautica experience and it failed to reproduce it.

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