If I had to build such a system, instead of a few satellites with really big mirrors I’d instead have a massive number of small satellites with smaller mirrors. Obviously then any area I’d want to light up, I’d have to hit with a number of the satellites - probably dozens at least or even hundreds of them for decent sized area. That would at least alleviate a few of the problems - aiming would be easier. As satellites move out of range new satellites would be moving in range. Long shadows from the angle of satellite near the edge of their range wouldn’t be as much of a problem as I’d be hitting any spot from a variety of angles. That the satellites would be useless for about 75% of their orbit I could make up for by launching even more satellites.
Of course, it would still be hugely impractical and there would still be major limitations. I’m still not sure how you could manage the aiming - the satellites would have to be continuously adjusting their aim to track their target. Reaction wheels can only do so much and using thrusters you’d burn through propellant like crazy. Launching the required array of satellites would be outrageously expensive and you’d need thousands of them. Eventually something would go wrong - you’d have a collision or one would break up and you’d Kessler yourself right out of business.
5too@lemmy.world 3 weeks ago
Thanks for the write up!
I’m curious how strong an effect atmospheric scattering would have, even after all that!
dual_sport_dork@lemmy.world 3 weeks ago
The same a what the sun already has to deal with, really. If your reflection and focus were somehow 100% perfect (impossible, but maybe you could get close) then attenuation from the atmosphere would be the same as what happens to ordinary sunlight over the same surface area, since that also has to pass through the same amount of atmosphere.
5too@lemmy.world 3 weeks ago
Right, but in the daytime, the portion of sunlight that is scattered on the way through the atmosphere to a given spot is partially made up for by sunlight that was scattered to that spot away from other areas, which wouldn’t happen under this scheme.
I’m curious how much scattering occurs - I have no idea how to find or model that.
dual_sport_dork@lemmy.world 3 weeks ago
Oh, yeah. If you’re very close to the horizon and reflecting light that’s already plowed through most of the atmosphere at a very shallow angle. Tons, I’m sure.