Comment on They even do Price Discrimination on video games now

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Katana314@lemmy.world ⁨3⁩ ⁨days⁩ ago

If you’ve ever watched those credits, you’d know that’s not true. Credits don’t just go to people who assembled lighting rigs or held the boom mic - they also go to the offices that negotiated with local governments to arrange on-sight shooting, or production studios that fronted funding, or people who provided QA and support for the animation software the CGI studio is using. Much of it becomes distantly disconnected, and that’s exactly what the relation to Steam becomes.

You’re also perhaps being disingenuous about the “one big player” thing. It is possible, and achievable for individuals to write their own launcher. I teased it as being more work than an indie dev often wants, but it’s still doable. Factorio and Minecraft famously did this a long time ago AND got initially popular as a result. Many Asian games run their own Windows launcher. As a result, they collect 100% of revenue, but forfeit some Steam exposure. Notably, some large publishers can cut better deals with Steam based on that popularity; “We don’t need you, but we both gain a bit more from working together”.

Some indies have even learned about this the reverse way, in seeing that merely because Steam is popular, publishing there doesn’t necessarily cover advertising for them; and even a good game can fade into obscurity. There’s some pretty heavy misconceptions relating Steam alone to a game’s level of success.

On the other hand, people have tried to argue Epic, Origin, and others failed because they “weren’t as popular as Steam”, but they’re also generally not as good a product as Steam - not just due to poorer programming, but choosing to not even offer certain core features like reviews.

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