🏴☠️ Adobe over using this “free” trap and data mining scam.
Comment on Affinity’s new design platform combines everything into one app | The Verge
darkevilmac@lemmy.zip 6 days agoI get where you’re coming from, but GIMP honestly just kinda sucks from a UX perspective nowadays. The core of the app seems to be fine, but it’s just not particularly intuitive to use compared to the commercial offerings.
Maybe that’ll change one day, but it really does feel like the interface has been the same for the past 15 years at least.
BroBot9000@lemmy.world 6 days ago
darkevilmac@lemmy.zip 6 days ago
Oh for sure, I’m never paying Adobe anything. More just speaking on some frustration that GIMP seems to be sitting in the exact same location it has been for so long.
FauxLiving@lemmy.world 6 days ago
Do you mean GIMP? Citation needed.
NewNewAugustEast@lemmy.zip 6 days ago
Are you sure intuitive or is it just “previously learned behaviour”?
darkevilmac@lemmy.zip 6 days ago
I’ve used both Photoshop and GIMP, in fact I used GIMP first and that’s what I learned on. Then I tried Photoshop and it was immediately way more intuitive as to where things are and how the UI works, same with Affinity based on my little experience with it.
Older FOSS stuff tends to struggle quite a bit with UX, which makes sense cause it’s mostly programmers and not UI designers working on it.
Eldritch@piefed.world 6 days ago
Honest question. When you learned on GIMP. Was the palette, the tool options, and the drawing area all separate windows? Because the Photoshop UI and layout has been default for a long time now.
darkevilmac@lemmy.zip 5 days ago
It’s been long enough now that I can’t really remember off the top of my head. I want to say I started using Photoshop about a year or two after CS6 came out? And I would have been using GIMP for at least a few years prior to that before I had ever even seen the Photoshop UI.