Comment on Unity apologises.

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Aceticon@lemmy.world ⁨1⁩ ⁨year⁩ ago

Are you a lawyer?

Because if there’s one thing I learned from my own contact with the Law (not being a lawyer myself) is that sometimes it is indeed exactly as it makes logical sense (in which case that’s basically as you describe) and sometimes it’s not.

My point being that we won’t be sure until somebody gets legal clarification on this, maybe even gets their day in court over this, and after than all of us to whom it apply (and me being in the EU also, it would probably apply to my country as it does to Italy) until Unity tries something else.

Meanwhile I’ll keep on slowly decoupling the code from its Unity dependencies on the project I have and trying out Godot and the Unreal Engine, just in case.

Even this does get reversed (or shown illegal in the applical juridiction) and I do end up shipping the project with Unity, I’ll always keep on “looking over my shoulder” with them and quite likely will end up using Godot or Unreal on my next projects.

In fact worst comes to worst this will have pushed me to properly give a chance to both Godot and Unreal, quite possibly convincing me to start using them if they’re better than Unity (at least in some use cases).

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