millie
@millie@lemmy.film
- Comment on No love lost: AppLovin helpfully releases tool to switch from Unity to Godot or Unreal 1 year ago:
Unreal is safe now, but there are no guarantees under capitalism. A FOSS license does guarantee that enshittification won’t be a factor because it literally can’t become the exclusive property of some company with a greedy executive board. Unreal doesn’t have that protection, Godot does.
Could Godot be compromised some how? Sure. Can it be enshittified? Not really.
- Comment on No love lost: AppLovin helpfully releases tool to switch from Unity to Godot or Unreal 1 year ago:
The thing is, this could change at any time. The problem with enshittification is that it spreads. A company that’s doing great work today could be bought out by corporate profiteers and leeched of its actual value at any point in the future. We’ve had plenty of companies that started out with a vision and a set of strong principles who’ve been reduced to predatory business practices that are bad for everyone. You can’t assume that because a company seems to have integrity now, that integrity will remain.
Remember Elon Musk 15 years ago? Wasn’t quite the same, was it?
To me, sitting in a position of getting started in game development, that makes me want to sink my time and effort into an engine that I know can’t be enshittified because it can’t be bought out. I want to know that in a few years I’m not going to completely scrub every asset and mechanic that I make for the engine because somebody’s pulled some Darth Vader shit.
- Comment on Inside ShadowDragon, The Tool That Lets ICE Monitor Pregnancy Tracking Sites and Fortnite Players 1 year ago:
Bottom of the lake is pretty cheap iirc.
- Comment on Unity apologises. 1 year ago:
I don’t really even trust Unreal until Unity takes a legal hit for this. What’s to stop Epic doing the same thing?
Considering how locked into an engine a project can get, why risk a corporate engine unless you absolutely have to?
- Comment on Unity apologises. 1 year ago:
The bucket is also increasingly full of bots and astroturfers. I think they’re doing a half decent job of hiding the impact when it comes to numbers, but the drop in quality sheds a little more light.
- Comment on Unity apologises. 1 year ago:
The real question is whether or not people will continue to use Unity. Apologies mean less than nothing in a case like this regardless of whether or not they’re sincere. This is a company that’s shown their cards. Why give them business when you can go elsewhere?
Personally, this has made me start looking more into Godot. I’ve got a project I’m going to be working on that I was going to do in Unreal, but this Unity stuff has made me skeptical of tying my creative output to any one company that can’t be easily replaced. Getting that wrapped up with a proprietary platform that comes with licensing that might change just seems like a bad idea now. Maybe Unreal is okay today, but what about down the road? Why start building into a system that there’s no guarantee won’t enshittify a few years down the road?
Personally, I’d like to get my major mechanical stuff squared away and develop a visual style and then tell more stories without reinventing the wheel every time. Once I’ve got my assets built on top of an engine, I’d rather add to it over time than arbitrarily scrap it every few years. Updating and refactoring is all well and good, but I’m not in it to code the same system over and over.
That makes Godot look pretty appealing, and any closed source corporate offering look pretty shady.
- Comment on [deleted] 1 year ago:
That’s definitely a fair take, but it doesn’t really eliminate the issue. I know Beehaw offered to pay to have some of this stuff done and were turned down. With the project being as substantial as it is, maybe it wouldn’t be a bad idea to accept some of that money and hire a third set of eyes.
- Comment on Every Single Freaking Time 1 year ago:
I’m running windows for my daily, but I’ve got Ditto and it works great. I have like 3 clipboards set up, could set up more. It just needs a different hotkey combination. It’s really simple.
- Comment on [deleted] 1 year ago:
Lemmy needs proper moderation tools. Currently if someone posts an image you have to take like a dozen steps in a command line to delete it, and it doesn’t delete from federated instances when removed by moderators.
So let’s say you access lemmy.world through lemmy.film. Anything federated to lemmy.film through lemmy.world that’s deleted due to content moderation will still appear on lemmy.film until it’s deleted manually.
Couple this with an influx of malicious users and you’ve got a nasty situation on your hands that isn’t sustainable for instance hosts while putting them at significant legal risk.
On the user experience end of things, people seem determined to flood the all feed with bot spam and it seems as though the more hostile tide of reddit users and plants sponsored by bad actors have showed up to play.
Lemmy’s devs need to give some indication that they can even be bothered to glance in the direction of producing more robust moderation and federation tools.
- Comment on Every Single Freaking Time 1 year ago:
Do you at least have 4 clipboards to go with them? Because I don’t think I could ever go back to a single clipboard.