Well, there is an upside; they'll no longer be beholden to Unity and their arbitrary fees.
I'm a game dev myself so I do understand you can't simply "swap engines", it's a lot of work. But it's likely less work than creating a game from scratch (disclaimer: not familiar with Unity or Godot in particular), and one must be careful not to fall for the sunk cost fallacy. If it takes an extra year to swap to Godot but as a result you get to keep 100% of your revenues (minus Steam's cut of course, if you're going that route) it may actually be worth it.
lobut@lemmy.ca 1 year ago
Imagine you’re a few years in and almost ready to release. I’d be in tears due to stress.